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Shames

This is the landing zone for all of my projects that were abandoned for one reason or another.

These projects aren't really shameful, but I wanted a third word that rhymed with Games and James.

TerraForma

August 2023 - March 2024

Inspired by the joys of early friendslop games, TerraForma aimed to re-create the Rimworld Multiplayer experience through a first person perspective. Ultimately killed by over-ambitious use of plugins with unresolvable dependencies, Unity's general attitude towards developers around 2024, and my decision to un-shelve Glyphscape after a few months of palate cleansing.

Even though the game was not anywhere near completed, I did build some interesting systems and learn some valuable insights into large world generation. One day, some of the pieces will be re-built in gdscript. One day.

Things I Learned:

  • Portal-based occlusion culling

  • Quadtree terrain rendering

  • Wavefunction collapse generation

  • PBR shaders

  • Finite State Machines

  • Multiplayer is hard

Cube Game

July 2018 - April 2019

This was my first big "bit off more than I could chew" project. Also my first project. 

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